lambda.tf
Founder / Lead Developer
An online Garry's Mod community that brings the best of Counter-Strike into Garry's Mod: core gameplay, and a full skin economy with shaders that faithfully match CS:GO and CS2.
- Game logic in Lua, backend services in C#, web platform in PHP with Laravel.
- Interconnected game servers with live updates, Redis caching, and automated server builds via custom C# tooling.
- Distributed game server management and a WebSocket RPC system in C# and .NET, giving the Discord bot, website and game servers real-time communication across systems around the world.
- OpenAI API integration powering AI features such as news post summaries and an agent chat bot.
- A full content creation ecosystem, including tooling for creating Music Kits, Graffiti Sprays, Weapon Finishes and Stickers, plus a workshop where users can view, rate and vote for new content to be added.
- Multiple C++ binary modules extending the server engine, including a threaded player-tick recorder for timer gamemodes (Surf, Bunny Hop) that saves and loads large recordings without blocking the game thread.
- On-prem infrastructure across Windows and Linux (Active Directory, SSSD), automated with Ansible and Terraform; cloud workloads on AWS (S3) and Azure (Entra ID).
- Planned and executed a migration of the community's virtualisation platform from VMware ESXi to Proxmox across the live server estate.
- Lua
- C#
- C++
- PHP / Laravel
- HLSL
- Redis
- Docker
- Proxmox
- OpenAI API
- Ansible
- Terraform
- AWS
- Azure